Halo 3 Multiplayer Maps, Vehicles, Features Unveiled

image

IGN visits Bungie's offices and leaves with a flood of unprecedented Aura 3 inside information.

Following the closure of the Halo 3 beta, Bungie opened its doors to IGN and has coughed up some astounding new back features, maps and vehicles.

Trio new maps were disclosed during IGN's visit: Epitaph, Shrine and Inalterable Resort. Epitaph, a gothic Antecedent social organization in the shape of a temple, is designed for shut in-quarters armed combat, shoving Spartans into thin, dimly-ablaze corridors. Two man-cannons on opposite ends of the cathedral actuate players crossways the map toward an energy blade hovering on a gravity lift in the arena's center.

Last Resort is a re-imagining of the Halo 2 standby Zanzibar. Additions include a 2nd fortress entrance for vehicles that is blocked by a cement wall which can be unlocked with its own ascendance jury inside the structure. The walkways extending in everyone's thoughts have become more complex and are lined with confused guardrails.

Finally, Enshrine is a barren desert peppered with aging Forerunner structures. The largest map to date, Shrine is the length of Valhalla, but four times its width. A variety of uncommon personal effects (heatwaves, Sand dust and shadows) wee the visual upgrades from the previous game importantly more than detectable.

A new fomite with Brute roots rolled onto the shot. The Brute Chopper is contribution Harley and another disunite Forerunner hovercraft, boosting crosswise maps with a battering ram for a front wheel. Other arsenal capabilities include twin-mounted cannons that tear ammunition resembling the Brute Spiker guns.

A new piece of equipment called the Jammer disrupts everyone's radar upon deployment. Red dots of action will periodically seem and leave tarriance personal effects for those in its vicinity when it detonates.

As office of Bungie's progressively customizable live, they are introducing new armor permutations that players terminate choose from for their multiplayer avatar. Two spick-and-span types have been revealed up to now: C.Q.B. (Close Quarters Engagement) and E.V.A. (Extra-Vehicular Activity). Fans of the Aura book series will find that the C.Q.B design is purloined from the cover of the Ghosts of Onyx novel. Different models of helmets, shoulder plates and chest armor were displayed.

Filmed matches can be hosted connected Bungie's servers and shared out with other players, with the potential for Bungie to go popular matches online for public viewing. Screenshots put up be captured and posted from these recordings as well. To view any players ingathering, a simple button command will be offered when highlighting their gamertag in a halt lobby. Match preferences for each gamer wish be saved past Bungie to rival all competitors with a match setting that will be widely approved.

This untested injection of Aura 3 headlines will keep those with pre-orders and the soon-to-be Xbox 360 owners salivating for the months to come.

https://www.escapistmagazine.com/halo-3-multiplayer-maps-vehicles-features-unveiled/

Source: https://www.escapistmagazine.com/halo-3-multiplayer-maps-vehicles-features-unveiled/

0 Response to "Halo 3 Multiplayer Maps, Vehicles, Features Unveiled"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel